Digital techniques associated with this section largely overlap with the types of tools mentioned in relation to ‘The Performance Space’, but it may be of use to briefly mention some specifically relevant techniques. [read more...]
One of the most widely used tools across the performing arts is Max/MSP developed by Cycling ’74 which is a graphical programming environment for music, audio and multimedia. It works on the principle that users manipulate ’objects’ that represent actions and entities and when these are moved around into different sequences, the embedded code moves with the objects. [read more...]
Examples have been cited elsewhere (see wiki article - The Cast (Performance)) where the movements of performers have been translated into digital signals and have been used to animate or actuate virtual dance partners, either in the form of digital representations of figures (BIPED by Merce Cunningham) or robotic devices (Afasia by Marcel.lí Antúnez Roca). [read more...]
Archiving and preserving performance and installation art works is a challenging proposition which increases with the amount of technological complexity that is included in the original conception of the work. [read more...]
The focus of this series of performance wiki articles is to take a very selective look at some of the ways that practitioners have used digital tools in the course of planning, designing, ‘doing’, [read more...]
Of all the sections, the initial process of formulating creative ideas for delivering effective and interesting performance works should, in theory, be the least likely to benefit from the application [read more...]
Of all the different ways of interpreting this concept, perhaps the most immediately practical application of digital tools is the widespread use of CAD (computer aided design) packages to assist desi [read more...]
Starting with an early and influential piece of software, LifeForms from Credo Interactive was used by Merce Cunningham in 1989 to choreograph dance movements prior to working with real dancers in a s [read more...]
Having considered the use of robotics (see The Cast (Performance)), it is perhaps logical to look at areas of performance practice that make use of extensions or additions to [read more...]
This page will be the site for the outputs of the ICTs and the Research Process in the Creative and Performing Arts workshop run by HATII at the University of Glasgow and the Network of Expert Centres for the Digital Arts and Humanities. [read more...]