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wikipage: Annotation (Art History)

Annotation in this context does not refer to textual markup procedures (i.e XML and its variants), but should be understood as providing a way for scholars to relate a thought or an idea to a particular area of an image or a piece of writing, in a number of different ways. [read more...]

wikipage: Access Grid (Art History)

Taking the idea of scholarly collaboration and interaction one stage further, an important development that is gaining ground in the context of the arts and humanities is the use of the Access Grid. It is often included as a component of the procedures and tools variously known as e-Science, Grid Computing or Research Computing, but it can in fact be comfortably isolated from those concepts for the purposes of clarity. [read more...]

wikipage: Collaborative Spaces and Dissemination Tools (Art History)

It is clear that researchers now have more ways than ever before of reaching out to their respective communities and receiving feedback. Wider adoption of voice over IP telephony systems such as Skype, Instant Messenger and iChat clearly create new possibilities for collaborative work whilst the increasing prevalence of wiki and blog based initiatives for projects will undoubtedly help researchers to formulate new modes of working. [read more...]

wikipage: Computational Methods (Art History)

The range of potential disciplines that art history can look to for help and guidance in the use of technology is encouraging and is much wider than the small sample of examples that are cited in this collection of wiki articles. [read more...]

wikipage: Content-Based Image Retrieval - CBIR (Art History)

A suggestion for an area of tools development voiced at the Methods Network Tools Development Workgroup (for a report see http://www.methodsnetwork.ac.uk/redist/pdf/wg1report.pdf) involved a method of carrying out automated image analysis. Taking inspiration from the TaPOR project which allows users to run a suite of text analysis tools against predefined or imported texts, it was suggested that a similar approach for image analysis might enable researchers to engage with images in new and interesting ways. [read more...]

wikipage: The Cast (Performance)

Starting with an early and influential piece of software, LifeForms from Credo Interactive was used by Merce Cunningham in 1989 to choreograph dance movements prior to working with real dancers in a studio environment. The animated figures that were capable of being rendered at this early stage of development were built up using hooped lines to represent head trunk and limbs, but were nonetheless effective enough for Cunningham to visualize specific and complex actions, some of which (he was pleased to discover) were impossible for dancers to emulate. [read more...]

wikipage: Developing Ideas (Performance)

Of all the sections, the initial process of formulating creative ideas for delivering effective and interesting performance works should, in theory, be the least likely to benefit from the application of digital tools. If it is accepted that the initial intellectual creative process should be ‘ideas-led’ rather than ‘technology-led’, then the scope for using the capabilities of software or hardware as a basis for the dramatic or artistic impact of any given piece decreases. [read more...]

wikipage: The Performance Space (Performance)

Of all the different ways of interpreting this concept, perhaps the most immediately practical application of digital tools is the widespread use of CAD (computer aided design) packages to assist designers with visualizing performance spaces prior to the costly task of purchasing materials and paying for construction costs. Borrowed originally from the engineering and architectural sectors, commercial packages such as AutoCAD, SolidWorks and Vectorworks are all sophisticated fully featured 2D and 3D spatial and object design systems. [read more...]

wikipage: Introducing Digital Performance Issues (Performance)

The focus of this series of performance wiki articles is to take a very selective look at some of the ways that practitioners have used digital tools in the course of planning, designing, ‘doing’, communicating and documenting 'performance' related works. This is a term that covers an enormous amount of territory and is intrinsically cross-disciplinary, connecting activities as diverse as design, music, drama, electrical engineering, human movement studies, communications theory, literary studies, and so forth. [read more...]