digital preservation
centre: Humanities Research Institute (HRI)
Submitted by michaelpidd on Tue, 29/07/2008 - 16:07.The award-winning Humanities Research Institute at the University of Sheffield is one of the leading providers of research and development services for the digital Arts and Humanities. With over 16 years experience, our mission is to support the innovative use of technology within Arts and Humanities research as both a method of inquiry and a means of dissemination. [read more...]
- Archaeology
- Classics and Ancient History
- Drama and Theatre
- English Literature and Languages
- European Literature and Languages
- History
- Librarianship, Information and Museum Studies
- Linguistics
- Media and Film Studies
- Non-European Literature and Languages
- Philosophy
- databases
- datasets
- Digital Arts & Humanities
- digital humanities
- digital preservation
- electronic publishing
- encoding techniques
- metadata
- Network of Centres
- research methods
- semantic web
- standards
- text encoding
- virtual research environment
- Website design
- XML
blog: Categorizing Motivations for Preserving Digital Objects
Submitted by neil.grindley on Tue, 10/06/2008 - 01:34.I'm currently thinking about the 'Significant Properties' of digital objects. This terminology has been bandied around for some years now but has recently been referred to by a number of JISC-funded projects and studies, chief amongst which is the INSPECT project, based at CeRch (previously the AHDS). [read more...]
biblio: Digital Tools for Performance
Submitted by Marina on Thu, 28/02/2008 - 13:34.| Publication Type | Web Article | |
| Year of Publication | 2007 | |
| Authors / Editors | Grindley, Neil | |
| URL | http://www.methodsnetwork.ac.uk/redist/pdf/wkp07.pdf |
biblio: Digital Tools for Museums and Cultural Heritage
Submitted by Marina on Thu, 28/02/2008 - 12:37.| Publication Type | Web Article | |
| Year of Publication | 2007 | |
| Authors / Editors | Grindley, Neil | |
| URL | http://www.methodsnetwork.ac.uk/redist/pdf/wkp09.pdf |
biblio: The Digitization of Primary Textual Sources
Submitted by Ariel Elkin on Tue, 08/01/2008 - 12:46.| Publication Type | Book | |
| Year of Publication | 1993 | |
| Authors / Editors | Robinson, P. M. | |
| City | Oxford |
biblio: Digital History: A Guide to Gathering, Preserving, And Presenting the Past on the Web
Submitted by Krasimir Krastev on Tue, 18/12/2007 - 16:13.| Publication Type | Book | |
| Year of Publication | 2005 | |
| Authors / Editors | Cohen, Dan; Rosenzweig, Roy | |
| Number of Pages | 316 | |
| URL | http://chnm.gmu.edu/digitalhistory/index.php |
event: Building Content, Building Community - Museum Computer Network Annual Conference
Submitted by Torsten Reimer on Wed, 24/10/2007 - 11:41.This year in Chicago, MCN (Museum Computer Network) will revive the cross-disciplinary vision of 40 years ago and explore its promise in the present day, encouraging participation from institutions across the museum spectrum. How we are the same? How are we different? [read more...]
event: Tools and Trends
Submitted by Torsten Reimer on Mon, 08/10/2007 - 11:35.Tools and Trends will feature international speakers who will present newest developments of Tools for digital preservation and the latest Trends in long-term archiving.
The occasion [read more...]
event: Future Histories of the Moving Image
Submitted by Torsten Reimer on Fri, 28/09/2007 - 15:57.This three day conference is organised by the Future Histories of the Moving Image Research Network that has been set up to address the issues of sustainability and historiography arising from the growing number of moving image arts database and digitised collection projects in the UK. [read more...]
blog: Preserving Virtual Worlds project - Second Life
Submitted by Torsten Reimer on Wed, 08/08/2007 - 11:48.The Maryland Institute for Technology in the Humanities (MITH), the University of Illinois at Urbana-Champaign, Stanford University, the Rochester Institute of Technology, and Linden Lab (creators of Second Life) have received funding for a two-year project to explore methods for preserving digital games, interactive fiction, and shared realtime virtual spaces. [read more...]





