3d modelling - vector
event: Making 3D Visual Research Outcomes Transparent
Submitted by Lydia Horstman on Wed, 15/08/2007 - 16:42.Organized and run by Richard Beacham, Hugh Denard, and Drew Baker from the King's 3D Visualization Lab, King's College London.
- Archaeology
- Classics and Ancient History
- Drama and Theatre
- 3d modelling - interactive
- 3d modelling - vector
- 3d modelling - vector - point cloud
- 3d modelling - vector - surface
- 3d modelling - vector - triangular network models
- 3d modelling - vector - volumetric/solid
- 3d modelling - vector - wireframe
- Coding/standardisation
- Cultural Heritage
- Documentation
- London Charter
- Predictive spatial modelling
- Virtual world modelling
- Visual analysis/visualisation
image: Cistercians Reconstructed – Rievaulx Abbey (Carl Smith/Sheffield HRI)
Submitted by Torsten Reimer on Mon, 30/07/2007 - 11:43.briefingpaper: Digital Tools for Performance
Submitted by neil.grindley on Sat, 28/07/2007 - 16:33.
The focus of this paper is to take a very selective look at some of the ways that practitioners have used digital tools in the course of planning, designing, ‘doing’, communicating and documenting performancerelated works, a term that covers an enormous amount of territory and is intrinsically cross-disciplinary, connect [read more...]
- Dance
- Drama and Theatre
- Media and Film Studies
- Music
- 2d animation
- 3d modelling - vector
- Audio interaction - synchronous
- Backing - up
- Digital motion capture
- Digital moving image capture
- Music composition
- performance
- software for live performance
- Sound editing
- Sound encoding - MIDI
- Video editing
- Video-based interaction - synchronous
- Virtual world modelling
wikipage: Music, Audio, Graphics, Lights and Effects (Performance)
Submitted by neil.grindley on Thu, 26/07/2007 - 11:35.One of the most widely used tools across the performing arts is Max/MSP developed by Cycling ’74 which is a graphical programming environment for music, audio and multimedia. It works on the principle that users manipulate ’objects’ that represent actions and entities and when these are moved around into different sequences, the embedded code moves with the objects. [read more...]
image: Fig. 2 Illustrative basic spatial design, taken from a Google Sketchup tutorial page
Submitted by neil.grindley on Tue, 24/07/2007 - 14:02.wikipage: Visualization (Archaeology)
Submitted by neil.grindley on Mon, 02/07/2007 - 17:01.Though difficult to refer to as a discreet area of activity, visualization might best be understood as the method by which archaeological ideas can be effectively communicated to their target audience, which entails obvious overlaps with the functionality of many of the tools mentioned already. [read more...]
wikipage: CAD - computer aided design (Archaeology)
Submitted by neil.grindley on Mon, 02/07/2007 - 16:42.Originally developed for architectural and engineering purposes, CAD (Computer-Aided Design) software is now used in a multitude of disciplines and integrates seamlessly with the archaeological point data that may be acquired from a variety of sources including Total Station surveys and GPS (Global Positioning System) readings. [read more...]
event: Talking CGI
Submitted by Lydia Horstman on Tue, 05/06/2007 - 14:24.A seminar organized by Paul Wells as part of The Art of British CGI: Contemporary, Independent and Television Animation conference, Animation Academy, Loughborough University. [read more...]
event: Theoretical Approaches to Virtual Representations of Past Environments
Submitted by Lydia Horstman on Tue, 05/06/2007 - 12:25.A workshop run by Kate Devlin, Goldsmiths College, University of London.
Computer graphics has become a popular way of interpreting past environments, for educational and entertainment value, and also as an aid to research. The use of three-dimensional computer modelling to create an image of a site or artefact has become an accepted means of communicating cultural heritage information. [read more...]
event: The Potential of High Speed Networks as a New Space for Cultural Research, Innovation and Production
Submitted by Lydia Horstman on Tue, 05/06/2007 - 12:06.Active and sustainable collaborative research programmes between UK innovative Media Arts organisations, creative producers, universities, archives, and other institutions are to date very problematic due to access to funding for research and few opportunities for collaborative R&D projects. [read more...]




