Virtual world modelling

Virtual world modelling
The design and creation of a three dimensional environment, often undertaken with proprietary tools distributed with video games.
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TypeTitleLast updatedsort icon
Event resourcesVirtual History and Archaeology08/03/2010 - 14:35
Event resourcesTheoretical Approaches to Virtual Representations of Past Environments08/03/2010 - 12:59
Event resourcesImmersive Vision Theatres and Strategies for Knowledge Transfer08/03/2010 - 12:55
Event resourcesDream Machines: The Intersection of Live Arts Practices and Game Engine Technologies 08/03/2010 - 12:51
Event resourcesWhole Body Interaction: the Digital Future of the Human Body08/03/2010 - 12:33
Tool3DVIA Virtools16/02/2010 - 15:34
EventIntimacy: Across Digital and Visceral Performance12/02/2010 - 11:35
EventMaking 3D Visual Research Outcomes Transparent12/02/2010 - 11:35
ProjectThe body and mask in ancient theatre space27/01/2010 - 15:08
ProjectVirtual Recreation of Palladio’s Villa Rotonda27/01/2010 - 15:02
ProjectVirtual Reconstruction of Palladio’s Teatro Olimpico27/01/2010 - 15:00
Project3D Reconstruction of the Unbuilt Project Pont destiné à réunir la France à l’Italie (1829) by Henri Labrouste27/01/2010 - 14:59
ProjectThe Medieval Palace of Westminster Research Project27/01/2010 - 14:36
CentreDigital Design Studio (DDS)13/11/2009 - 16:30
EventBoris Rankov (RHUL), 3D-Simulation of Ancient Naval Warfare11/05/2009 - 14:26
EventWiser than the Undeceived? Past Worlds as Virtual Worlds in the Electronic Media11/05/2009 - 14:26
Case StudyNorth Sea Palaeolandscapes01/08/2008 - 11:05
Briefing PaperDigital Tools for Performance28/07/2008 - 17:19
EventGALA (Gathering of Animated Lifelike Agents)04/07/2008 - 12:30
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