Virtual world modelling

project: Poetry Beyond Text: Vision, Text and Cognition

This research project uses psychological, critical and creative methods to study how readers respond to the visual aspects of poetry. It involves specialists in English and Comparative Literature, Fine Art and Psychology. These include the shape of visual or concrete poetry (where words are arranged spatially in particular patterns on the page), the combination of poetry with images (in artists' books and prints), and the moving words and images found in digital poetry (a relatively new form of poetry which is usually web-based and often interactive). [read more]

project: Medieval Warfare on the Grid: The Case of Manzikert

The Medieval Warfare on the Grid project (MWGrid) employs e-science methods and tools to support historical research into logistics of medieval war. The battle of Manzikert (modern Malazgirt, Turkey) in 1071, between the Byzantine Empire and the Seljuk Turks, is the subject of this investigation. This key event, which paved the way for Turkish settlement in eastern Anatolia, has been previously studied through comparative historical analysis. However, due to limited sources and the lack of comprehensive analytical methods, its logistics remain a subject of speculation. [read more]

project: First World War Poetry Digital Archive

The First World War Poetry Digital Archive is an online repository of over 7000 items of text, images, audio, and video for teaching, learning, and research. The heart of the archive consists of collections of highly valued primary material from major poets of the period, including Wilfred Owen, Isaac Rosenberg, Robert Graves, Vera Brittain, and Edward Thomas. This is supplemented by a comprehensive range of multimedia artefacts from the Imperial War Museum, a separate archive of over 6,500 items contributed by the general public, and a set of specially developed educational resources. [read more]
Purpose: 

A software tool for the creation of 3D interactive environments. It may be used to model and interact with physical objects that currently or have previously existed in the real world, or create virtual environments that have not previously encountered. VirTool player software is available for Microsoft Windows, Apple MacOS X, Nintendo Wii and Microsoft Xbox 360.

A&H use case 1 description: 
Virtual Reconstruction of Palladio’s Teatro Olimpico is using 3DVIA Virtools to create a digital construct of the Teatro Olimpico theatre in Vicenza, Italy. It is using 3DVIA Virtools to model the internal structure of the Villa Rotonda, located outside Vicenza. The objective of the project is to develop a recreation of the villa through which the user may interact.
Creator: 
Dassault Systemes
Publisher: 
Dassault Systemes
Data structuring and enhancement: 
Software/programming languages used: 
Practice-led research: 
Alternate tool(s): 

TurnTool

Licence: 
Host institution: 
Glasgow School of Art
Director: 
Paul Anderson

The Digital Design Studio (DDS) is a postgraduate research and commercial centre of Glasgow School of Art. Its intense learning and research environment exploits the interface between science, technology and the arts to explore imaginative and novel uses of advanced 3D digital visualisation and interaction technologies. Research activity at the DDS is underpinned by one and two year masters degrees and a growing PhD community. The DDS is dedicated to developing ways in which people can engage and interact with data and emerging digital visualisation systems.

Services provided: 

Ultra hi-res laser scanning
3D modelling, simulation, and visualisation
Programming
Hi-def photography (including stereo photography)
3D virtual environments, design and interaction
Graphical interface development
Motion capture
Haptic programming
Animation
3D sound design
Sound post-production and dubbing

Membership: 
Network of Expert Centres
Website: 
http://www.gsa.ac.uk/dds
Slideshow Image: 

Report on the Methods Network seminar run by Kate Devlin, Goldsmiths College, University of London (7 March 2007).

Computer graphics has become a popular way of interpreting past environments, for educational and entertainment value, and also as an aid to research. The use of three-dimensional computer modelling to create an image of a site or artefact has become an accepted means of communicating cultural heritage information.

Report from the Methods Network seminar organized by Michael Punt, University of Plymouth (13 December 2007).

This workshop considered content design for immersive vision theatres. These are typically planetariums refurbished and modified to accept ±180 degree digital projection. Facilities such as these are increasing in the UK in the HE and the museum sector, and with the advent of portable inflatable domes, there is a growing interest in primary and secondary sectors.

This event aimed to identify:

    Report, abstracts and audio recordings from the Methods Network seminar, hosted by Mark Greengrass, Executive Director, Humanities Research Institute, Sheffield University.

    This seminar brought together specialists in the application of ICT to the historical and archaeological domains. The programme focussed on three subjects: the past and virtual representation of place and time; the past and virtual representation of texts; the past and representation of objects and events.

    A Methods Network workshop organized by David England, Liverpool John Moores University, 22 - 23 November 2007.

    The aim of this workshop was to promote critical discussion over virtual, mixed and augmented reality and provide attendees with a critical framework for tackling issues.

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