Virtual Reconstruction of Palladio’s Teatro Olimpico
Grant Holder:
The Teatro Olimpico at Vicenza, Italy - still existent and well preserved - was built in 1580-85 for the local Accademia Olimpica (founded in 1556) on a plot provided by the city council. It was the first permanent theatre to be built in Europe since antiquity. The stage, which resembles a façade of a Renaissance palace, and the semi-oval sitting area were designed by the architect and founding member of the Accademia, Andrea Palladio (1508-80). He died soon after the work began; his son, Silla took over. The stage is decorated with sculpure in relief and numerous statues placed in and above pedimented niches, above the arches and cornices. The illusionistic street vistas that can be seen through the central arch of the stage and side doorways are the work of Vincenzo Scamozzi (1552-1616). The vistas radiate in five directions, each imitating a perspective of receding houses. They were constructed of timber for the opening performance of Sophocles's Oedipus rex on 3 March 1585 and have remained a permanent feature ever since.
The Teatro Olimpico was inspired by the architecture of ancient Roman theatres and the study of Vitruvius. It represents some of the ideas for an ideal city developed by Scamozzi and his master Palladio. Palladio elaborated upon these ideas in his treatise Quattro libri dell’ architettura, published in Venice in 1570, while those of Scamozzi are known from L'Idea dell'architettura universale of 1615.
The Teatro Olimpico and other architecture by Palladio and Scamozzi in the Veneto region have been inscribed on the UNESCO World Heritage List in 1994.
| Project start date: 2003-08 | Project end date: 2010-08 |
Subject domains:
| Methods used | Category |
|---|---|
| 2d graphic design | Practice-led research |
| 2d illustration | Practice-led research |
| 2d modelling - raster | Data structuring and enhancement |
| 2d modelling - vector | Data structuring and enhancement |
| 2d scanning | Practice-led research |
| 2d scanning and photography | Data capture |
| 3d graphic design | Practice-led research |
| 3d modelling - interactive | Data structuring and enhancement |
| 3d modelling - vector | Data structuring and enhancement |
| 3d modelling - vector | Practice-led research |
| Animation | Data structuring and enhancement |
| Animation | Practice-led research |
| Collaborative publishing | Data publishing and dissemination |
| Content analysis | Data analysis |
| Desktop publishing and pre-press | Data publishing and dissemination |
| Documentation | Strategy and project management |
| General website development | Data publishing and dissemination |
| Graphical rendering | Data structuring and enhancement |
| Image enhancement | Data structuring and enhancement |
| Image manipulation | Practice-led research |
| Motion analysis | Data analysis |
| Moving image capture | Data capture |
| Moving image capture | Practice-led research |
| Photography | Practice-led research |
| Prototyping | Strategy and project management |
| Resource sharing | Communication and collaboration |
| Resource sharing | Data publishing and dissemination |
| Spatial data analysis | Data analysis |
| Texture design and mapping | Practice-led research |
| Usability analysis | Strategy and project management |
| Video and moving image compression | Data structuring and enhancement |
| Video and moving image compression | Practice-led research |
| Video editing | Data structuring and enhancement |
| Video editing | Practice-led research |
| Video post production | Practice-led research |
| Virtual world modelling | Data structuring and enhancement |
| Virtual world modelling | Practice-led research |
| Visualisation | Data analysis |
Funding sources:
WestGrid Collaboration and Visualization Program - funded by CFI (Canadian Foundatio for Innovation)
Content types created:
Software tools used:
- 3D Studio Max
- Adobe After Effects
- Adobe Photoshop
- Adobe Premiere
- Autodesk
- Virtools
Source material used:
Palladio's treatise "Quattro libri dell’ architettura", published in Venice in 1570, and Scamozzi's "L'Idea dell'architettura universale" of 1615.
Digital resource created:
The 3D reconstruction of the theatre is in progress. Using the facilities available at the WestGrid VR Lab at the University of Lethbridge, a computer model of Teatro Olimpico has been developed . Further traditional modelling of the statuary and other decoration is in progress. The model will allow for a cinematic investigation of the computer reconstruction. A separate computer model has been partially developed for the Virtual Reality representation of Teatro Olimpico. The implementation of the theatre as a VR environment, as well as an interactive 3D navigation in real time are also in progress.
This work is part of a larger WestGrid project, Immersive Hybrid Environments for Architectural Research and Design (I-HEARD) funded by the CFI - Canadian Foundation for Innovation.
Data Formats created:
Publications:
Sirbu, Daniela. “The Digital Space of the Teatro Olimpico: A New Environment for Interactive Arts” in Anna Bentkovska and Hazel Gardiner, Editors, Fast forward: Art History, Curation and Practice After Media, Proceedings of CHArt 2006 -Twenty-Second Annual Conference, November 9-10, 2006, Kings College, University of London (in process).
Sirbu, Daniela. “Virtual Exploration of Teatro Olimpico” in Xavier Perrot, Editor. ICHIM 2005 Proceedings of the International Conference on Cultural Heritage Informatics, Bibliothèque nationale de France, Paris, France, September 21-23, 2005 (cd-rom proceedings).
(online proceedings at http://www.archimuse.com/publishing/ichim05/Daniela_Sirbu.pdf).
Sirbu, Daniela. “Virtual Exploration of Teatro Olimpico” in Xavier Perrot, Editor. ICHIM 2005 Proceedings of the International Conference on Cultural Heritage Informatics, Bibliothèque nationale de France, Paris, France, September 21-23, 2005 (cd-rom proceedings).
(online proceedings at http://www.archimuse.com/publishing/ichim05/Daniela_Sirbu.pdf).
Institutions affiliated with this project:
| Other institutions involved: |
|---|
| Canada |
| University of Lethbridge |
Project staff and expertise:
| Principal staff member: | Daniela Sirbu |
|---|---|
| Other staff: | Computing officer(s) / Technical supporter(s) |
| External expertise: |
Tags: 2d graphic design 2d illustration 2d modelling - raster 2d modelling - vector 2d scanning 2d Scanning and photography 3d graphic design 3d modelling - interactive 3d modelling - vector 3D object Animation Collaborative publishing Content analysis Desktop publishing and pre-press Documentation Graphical rendering Image enhancement Image manipulation Motion analysis moving image Moving image capture Photography Prototyping Resource sharing Spatial data analysis text Texture design and mapping Usability analysis Video and moving image compression Video editing Video post production Virtual world modelling Visualisation
| Metadata on this arts-humanities.net record | |
|---|---|
| Author(s) of record | Daniela Sirbu |
| Title | Virtual Reconstruction of Palladio’s Teatro Olimpico |
| Record created | 2007-08-07 |
| Record updated | 2010-05-06 15:26 |
| URL of record | http://www.arts-humanities.net/node/2249 |
| Citation of record | Daniela Sirbu: Virtual Reconstruction of Palladio’s Teatro Olimpico. <http://www.arts-humanities.net/node/2249> created: 2007-08-07, last updated 2010-05-06 15:26 |