project: The body and mask in ancient theatre space

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Project start date: 2006-03 Project end date: 2009-02

The project applies advanced 3 dimensional technologies to study the practice of ancient mask theatre. It produces 3D scans of Greek and Roman mask miniatures relating both to comedy and tragedy, and reproduces them at life-size by rapid prototyping. The project use 3D motion capture as well as ChromaKey technologies to record experimentation with these masks practitioners of Asiatic and European traditions, and situates the results in 3D modelled reserarch based ancient theatre spaces.
Aims and Objectives:

•3D scan selected ancient mask miniatures, including those of Roman periods and of tragedy, and create by 3D printing artefact-size replicas and full-size masks for practice-based research.
•Conduct dynamic 3D motion capture involving practitioners from different world performance traditions.
•Situate the resulting data in virtual ancient theatre spaces, and interrogate the results for their significance for theatre studies and for wider research communities.
•Co-organise events - public exhibitions, workshop conferences and performances - to promote the study of ancient drama as a vital legacy within world masking performative traditions.
•Consolidate the resulting Project assets into the Institute of Classical Studies Theatre Archive and develop that resource as a UK study centre for ancient drama.

Method information: 
Click on the links in the table below for more information about methods and categories.

Methods usedCategory
2d graphic designPractice-led research
2d modelling - vectorData structuring and enhancement
3d graphic designPractice-led research
3d modelling - interactiveData structuring and enhancement
3d modelling - vectorPractice-led research
3d modelling - vectorData structuring and enhancement
3d scanningPractice-led research
3d scanningData capture
AnimationPractice-led research
AnimationData structuring and enhancement
Audio mixingPractice-led research
Content analysisData analysis
Disk publishingData publishing and dissemination
DocumentationStrategy and project management
General website developmentData publishing and dissemination
Image enhancementData structuring and enhancement
Image manipulationPractice-led research
Image restorationData structuring and enhancement
Interface designData publishing and dissemination
Motion analysisData analysis
Motion captureData capture
Moving image capturePractice-led research
Moving image captureData capture
PhotogrammetryData structuring and enhancement
PhotographyPractice-led research
Resource sharingData publishing and dissemination
Resource sharingCommunication and collaboration
Risk managementStrategy and project management
Sound editingPractice-led research
Sound editingData structuring and enhancement
Sound recordingPractice-led research
Sound recordingData capture
Spatial data analysisData analysis
Texture design and mappingPractice-led research
Usability analysisStrategy and project management
Use of existing digital dataData capture
Video and moving image compressionPractice-led research
Video and moving image compressionData structuring and enhancement
Video editingPractice-led research
Video editingData structuring and enhancement
Video post productionPractice-led research
Virtual world modellingPractice-led research
Virtual world modellingData structuring and enhancement
VisualisationData analysis
Digital resource created: 

Project produces computer 3D models of masks derived from original museum-based artefacts, through scanning and photogrammetry. In additon to 3D Max files of these models it also will use the TurnTool software to produce on line, 3D depictions that can be manipulated and examined by researchers and students. The project is producing extensive motion capture footage recorded of professional actors performing while wearing actual masks derived from the computer models, as well as ChromaKey footage of the actors wearing masks and costumes. Both of these types of moving images will be situated in computer models representing research based reconstructions of a variety of ancient theatre spaces and used to record in DVD representations of hypothetically reconstructed masked performance.

Metadata information: 
Metadata used? no. 

Institutions affiliated with this project: 

UK HE institutions involved:
King's College London
University of Durham

Project staff and expertise: 

Principal staff member:Dr Hugh Denard; Professor Richard Beacham
Other staff:Computing officer(s) / Technical supporter(s)
External expertise:. Malcolm Knight, Director of the Scottish Mask and Puppet Centre, prepares masks for us, derived from computer 3D models and rapid prototypes.Professor Mike Burton of the Psychology Department in Glasgow will employ Principal Component Analysis to analyse the characteristics of the masks created by the project from original artefacts.





Metadata on this arts-humanities.net record
Author(s) of recordRichard Beacham
TitleThe body and mask in ancient theatre space
Record created2008-05-22
Record updated2010-01-27 15:08
URL of recordhttp://www.arts-humanities.net/node/2305
Citation of recordRichard Beacham: The body and mask in ancient theatre space. <http://www.arts-humanities.net/node/2305> created: 2008-05-22, last updated 2010-01-27 15:08
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