| Project start date: 2006-03 | Project end date: 2009-02 |
The project applies advanced 3 dimensional technologies to study the practice of ancient mask theatre. It produces 3D scans of Greek and Roman mask miniatures relating both to comedy and tragedy, and reproduces them at life-size by rapid prototyping. The project use 3D motion capture as well as ChromaKey technologies to record experimentation with these masks practitioners of Asiatic and European traditions, and situates the results in 3D modelled reserarch based ancient theatre spaces.
Aims and Objectives:
•3D scan selected ancient mask miniatures, including those of Roman periods and of tragedy, and create by 3D printing artefact-size replicas and full-size masks for practice-based research.
•Conduct dynamic 3D motion capture involving practitioners from different world performance traditions.
•Situate the resulting data in virtual ancient theatre spaces, and interrogate the results for their significance for theatre studies and for wider research communities.
•Co-organise events - public exhibitions, workshop conferences and performances - to promote the study of ancient drama as a vital legacy within world masking performative traditions.
•Consolidate the resulting Project assets into the Institute of Classical Studies Theatre Archive and develop that resource as a UK study centre for ancient drama.
| Methods used | Category |
|---|---|
| 2d graphic design | Practice-led research |
| 2d modelling - vector | Data structuring and enhancement |
| 3d graphic design | Practice-led research |
| 3d modelling - interactive | Data structuring and enhancement |
| 3d modelling - vector | Practice-led research |
| 3d modelling - vector | Data structuring and enhancement |
| 3d scanning | Practice-led research |
| 3d scanning | Data capture |
| Animation | Practice-led research |
| Animation | Data structuring and enhancement |
| Audio mixing | Practice-led research |
| Content analysis | Data analysis |
| Disk publishing | Data publishing and dissemination |
| Documentation | Strategy and project management |
| General website development | Data publishing and dissemination |
| Image enhancement | Data structuring and enhancement |
| Image manipulation | Practice-led research |
| Image restoration | Data structuring and enhancement |
| Interface design | Data publishing and dissemination |
| Motion analysis | Data analysis |
| Motion capture | Data capture |
| Moving image capture | Practice-led research |
| Moving image capture | Data capture |
| Photogrammetry | Data structuring and enhancement |
| Photography | Practice-led research |
| Resource sharing | Data publishing and dissemination |
| Resource sharing | Communication and collaboration |
| Risk management | Strategy and project management |
| Sound editing | Practice-led research |
| Sound editing | Data structuring and enhancement |
| Sound recording | Practice-led research |
| Sound recording | Data capture |
| Spatial data analysis | Data analysis |
| Texture design and mapping | Practice-led research |
| Usability analysis | Strategy and project management |
| Use of existing digital data | Data capture |
| Video and moving image compression | Practice-led research |
| Video and moving image compression | Data structuring and enhancement |
| Video editing | Practice-led research |
| Video editing | Data structuring and enhancement |
| Video post production | Practice-led research |
| Virtual world modelling | Practice-led research |
| Virtual world modelling | Data structuring and enhancement |
| Visualisation | Data analysis |
Project produces computer 3D models of masks derived from original museum-based artefacts, through scanning and photogrammetry. In additon to 3D Max files of these models it also will use the TurnTool software to produce on line, 3D depictions that can be manipulated and examined by researchers and students. The project is producing extensive motion capture footage recorded of professional actors performing while wearing actual masks derived from the computer models, as well as ChromaKey footage of the actors wearing masks and costumes. Both of these types of moving images will be situated in computer models representing research based reconstructions of a variety of ancient theatre spaces and used to record in DVD representations of hypothetically reconstructed masked performance.
| UK HE institutions involved: |
|---|
| King's College London |
| University of Durham |
| Principal staff member: | Dr Hugh Denard; Professor Richard Beacham |
|---|---|
| Other staff: | Computing officer(s) / Technical supporter(s) |
| External expertise: | . Malcolm Knight, Director of the Scottish Mask and Puppet Centre, prepares masks for us, derived from computer 3D models and rapid prototypes.Professor Mike Burton of the Psychology Department in Glasgow will employ Principal Component Analysis to analyse the characteristics of the masks created by the project from original artefacts. |
![]() |
| This project description was developed as part of the ICT Guides project. |
| Metadata on this arts-humanities.net record | |
|---|---|
| Author(s) of record | Richard Beacham |
| Title | The body and mask in ancient theatre space |
| Record created | 2008-05-22 |
| Record updated | 2010-01-27 15:08 |
| URL of record | http://www.arts-humanities.net/node/2305 |
| Citation of record | Richard Beacham: The body and mask in ancient theatre space. <http://www.arts-humanities.net/node/2305> created: 2008-05-22, last updated 2010-01-27 15:08 |