3D Reconstruction of the Unbuilt Project Pont destiné à réunir la France à l’Italie (1829) by Henri Labrouste

Project start date: 2000-01 Project end date: 2008-06
Henri Labrouste (1801-75) is best known as the architect of two important public buildings in Paris, both libraries. The Bibliothèque Sainte-Geneviève, completed in 1851, demonstrated Labrouste's unconventional use of classical elements, much disputed at the time, and his structural innovation of introducing an exposed iron frame. The Bibliothèque Nationale, completed in the year of his death, is renowned for its eclectic reading room reminiscent of a Seljuk mosque: a light, top-lit round space with slender cast-iron columns, which support a multitude of small domes. Both these buildings are representative of the so-called Beaux-Arts style that flourished at the Ecole des Beaux-Arts in Paris of which Labrouste was a student. Labrouste's early rejection of formal Roman classicism (promoted by the Académie des Beaux-Arts prior to its closure in 1793) caused quite a stir. His view that architecture should respond to location, materials, and climate was equally controversial. Established architects, including some of his teachers found Labrouste's ideas difficult to accept. As a result, the novelty of his early designs was slow to gain recognition. Among his early unexecuted projects is a design for a bridge between France and Italy, le pont destiné à réunir la France à l’Italie, conceived as the fifth year student project en envoi in Italy in 1829. Originally, Labrouste’s intention was to design an arch, but this evolved into a romantic vision for bridging two nations, and seems to incorporate elements of an earlier design for an imaginary church. *Information supplied by Daniela Sirbu. Record compiled and additional research by Anna Bentkowska-Kafel (3DVisA Index of 3D Projects, http://3dvisa.cch.kcl.ac.uk/project17.html)
Methods usedCategory
2d modelling - vectorData structuring and enhancement
2d Scanning and photographyData capture
AnimationData structuring and enhancement
3d modelling - vectorData structuring and enhancement
Resource sharingCommunication and collaboration
Content analysisData analysis
Desktop publishing and pre-pressData publishing and dissemination
DocumentationStrategy and project management
PrototypingStrategy and project management
Texture design and mappingPractice-led research
Usability analysisStrategy and project management
Interface designData publishing and dissemination
Video editingData structuring and enhancement
Video post productionPractice-led research
Video and moving image compressionData structuring and enhancement
Virtual world modellingData structuring and enhancement
VisualisationData analysis
Collaborative publishingData publishing and dissemination
3D objectContent types
moving imageContent types
Funding sources: 
The WestGrid Project is funded by the Canadian Foundation for Innovation.
Content types created: 
3D object, Moving Image, Still Image/Graphics
Software tools used: 
3D Studio Max, Adobe Photoshop, Adobe Premiere, Adobe After Effects
Source material used:  
Labrouste's original projection drawings of the bridge have survived and provided the basis for digital reconstruction. They include the plan, section, and elevation drawings with measurements. These drawings provided the technical information (measurements, materials) and the elevation drawing allowed the symbolic interpretation of the project.
Digital resource created:  
he bridge has been reconstructed using traditional 3D modelling. Traditional modelling refers here to the use of all features available in a 3D program. This is different from modelling for Virtual Reality and real-time 3D authoring programs. In the latter case the available features in the 3D program are used selectively to ensure compatibility with the VR engine (or any real-time 3D authoring engine) and to make the best compromise between visual quality and requirements for rendering in real-time. High resolution textures are some of the most important elements in obtaining a good rendering of a scene using traditional modelling. When modelling for Virtual Reality and real-time 3D authoring programs, the mesh density of the 3D object becomes just as important while low polygon count has to be maintained. The model of Labrouste’s bridge was used in a pilot cinematic investigation concerned with digital explorations of architectural history. Currently (January 2007), this project is expanding to allow interactive real-time investigation and eventually immersive exploration of the bridge. The first phase of the project was developed at Carleton University, Ottawa and the current phase is developed as part of the WestGrid Collaboration and Visualization Project for Western Canada. Digital representations of unbuilt architectural projects aim to reconstruct the graphical reality of architectural drawings in 3D virtual space. This is achieved by preserving the architect’s pictorial style of representation in the 3D environment. Navigations of the 3D worlds become explorations of the architectural drawings and allow the investigation of the original design concept from new perspectives.
Data Formats created: 
3D Studio Max Models (MAX), Apple QuickTime Movie (MOV), Bitmap File (BMP), JPEG File Interchange Format (JPG), Microsoft Audio/Video Interleaved file (AVI), Tagged Image File Format (TIFF)
Publications:  
Sirbu, Daniela. “Architectural Multidimensional Spaces: Digital Exploration of Unbuilt” in Anna Bentkovska, Trish Cashen, and Hazel Gardiner, Editors, New Approaches to Art and Visual Culture, Proceedings of CHArt 2003 Conference:, November 6-7, 2003, Birkbeck College, University of London (http://www.chart.ac.uk/chart2003/papers/sirbu.html).

Sirbu, D. (2003). “Digital Exploration of Unbuilt Architecture: A Non-Photorealistic Approach” in Kevin R. Klinger, Editor, Connecting: Crossroads of Digital Discourse, ACADIA 2003 Conference Proceedings, Indianapolis, CA USA, October 2002, p.234-245.
An article about this paper is published in ArchitectureWeek magazine (web publication) at: http://www.ArchitectureWeek.com/2003/1119/tools_1-2.html

Sirbu, Daniela. “Classical World and the Beaux-Arts Conception of Architecture: A Digital Exploration through Multi-Dimensional Spaces” in Abstracts of XVIth International Congress of Classical Archaeology: Common Ground: Archaeology, Art, Science, and Humanities. August 23-26, 2003, Harvard University Art Museums, Boston, Massachusetts, p.57-58.

Institutions affiliated with this project: 

UK HE institutions involved:
Canada
Carleton University
Ottawa
Canada and University of Lethbridge

Project staff and expertise: 

Principal staff member:Daniela Sirbu, Trevor Woods
Other staff:Computing officer(s) / Technical supporter(s)
External expertise:


Metadata on this arts-humanities.net record
Author(s) of recordDaniela Sirbu
Title3D Reconstruction of the Unbuilt Project Pont destiné à réunir la France à l’Italie (1829) by Henri Labrouste
Record created2007-08-07
Record updated2010-05-06 15:26
URL of recordhttp://www.arts-humanities.net/node/2250
Citation of recordDaniela Sirbu: 3D Reconstruction of the Unbuilt Project Pont destiné à réunir la France à l’Italie (1829) by Henri Labrouste.
<http://www.arts-humanities.net/node/2250>
created: 2007-08-07, last updated 2010-05-06 15:26