forum: 'Bodies' in Second Life

I wonder if anyone has any thoughts on the importance of the body and body image in Second Life? I must admit I had not ventured into this area until last week - but thought I should log on and explore considering one of the seminars is going to run 'there'.

I was slightly bemused by the 'bodies' that I had to choose from before I entered. If anyone has joined, I am sure you know what I a mean. Considering I am not much over 5ft 5 with a beer belly I didn't really feel the bodies I could choose reflected my own self image, especially the creature that seems to be a sort of cat-human hybrid!

Why, given the potential for a multitude of different or event new means of communicating has there been a return to the representation of 'bodies'?. Does reflect a desire to communicate only with something that 'appears' human?

Further, is there any significance in my desire to choose an avatar that looks, at least a little like me - is this simply narcisim?

Just a thought.

Best

Ben

Real bodies in virtual worlds

I wrote this a little while ago in response to the question of identity in 'virtual worlds'. I thought it might be of relevance. It's a bit rough, so apologies...

Considering the speed at which new Internet technologies are being adopted, particularly in the West, the example of virtual communities in the form of Social Networking Sites, will, I am sure be obsolete. The population of the ‘virtual world’ is constantly growing and changing in its makeup, as the studies of MUDs and Usenet groups show, attempts to describe how the Internet is used are only temporarily relevant. As soon as the populace grows beyond narrow groupings of, for example ‘white, male, tech-savvy loners’ the way the technology is used will change. It seems that the notion of a virtual world where race and gender were an irrelevance, where one could transcend the boundaries of the physical ‘self’ only held true when the majority of users were of the groups, historically privileged with being ‘race and gender-less’ – white males.

To declare the Internet a raceless, genderless place ignores the significance that race and gender still play in the real world experience of its users. The Internet could only become a raceless and genderless place, when relationships in the real world are no longer build on such simplistic binaries. Furthermore, given the history of imperialism so bound up in the culture that gave birth to the Internet is seems impossible not to recognise the imperialistic tendencies that lie in euphoric claims that within the claims that new technologies render nations obsolete. Websites such as blackplanet.net; cyworld.com and mixi.com all reflect very ‘real world’ communities and peoples.

The Internet is an interesting liminal zone – a place of convergence between real world identities and physical geographies – that will affect the consciousness of some users, yet those who get to travel in this liminal zone will still become ‘settlers’ or ‘vagabonds’ (Morley, D 2001) in direct relationship with their experiences of physical reality, economics, geography, race or class.

Second life

Your comments on body forms are interesting. You have to also remember that you get various avatars that are anything but human including animals to fairy folk. The idea of the body form allows others that perhaps wish to explore the world who perhaps are feel trapped or frustated with being treated differently because they have a disability.

The whole concept of body form rasies many questions but in this early stage of 3D world (internet going 3D) I think most peple want to relate to themsoelves and others in this new wrold. As time unflods then maybe we may just become an entity without form although this would need a shift in attitude towards what we expect when we communicate. We are heading towards the next shift in human development as we are by nature an animal which needs to communicate with others.

The way we are doing now I think change as we evolve in the digital 3D landscapes.

Second Life

Hi Mell,
Thanks for your comments.

I have only just started to become aware of the multitude of avatars that are available in Second Life. It is amazing, there seems to be an entire market for developing the avatar's 'body image'.

I agree that we are still at a stage when the body is of great importnace to the way we communicate - there is a danger that we celebrate the stepping beyong the body, into a virtual realm where the body is 'obsolete'. The importance that 'body image' still seems to have in virtual communities show how significant 'the body' is.

It reminds me of an old interview Jaron Lanier did:

there are only a very few things in the physical world that you can change fast enough to use as forms of communication. Mostly it's your tongue, and to a lesser degree the rest of your body. Your body is basically the extent of the physical world that you can communicate with in real time, but you can communicate with it as fast as you think. That's the way the body is. But then, beyond that you can change the physical world but you need tools. You can suddenly change a room from being dark to light by turning the switch because the switch is there. Technology in the physical world mostly functions to extend the human body one way or another so that it can be used as a medium for human action.
[[http://www.jaronlanier.com/vrint.html]]

IN relation to VR, Lanier always talked about the possibility for a new form of communication that transended bodies, ultimately leading to a post-symbolic means of communication. Our experience of Second Life show that the way we choose to communicate is still highly symbolic. Choosing to embody a pixie or a cat online shows that bodies and body image still plays a most important role in mediating commmunication.

Ben

Questions around Hybridity and Virtuality

I think it might be interesting to think about the Second life cat-human hybrid avatar in relation to Catts and Zurr's hybrid dolls(1). The difference seems obvious maybe (represented image in VR and actual life). Is it simply a case of giving technology and science the ability to create a different kind of extension of the self? ie turn an ideological extension into a material one? Does this represent something novel? Can we perhaps suggest that both are a product of what Hayles has called "the condition of virtuality"? Does it really make a difference that one is a 2D representation and the other 3D?

When comparing hybrid avatars and hybrid living organisms, how is their relationship to actual bodies different? In other words, is there a difference between the creation of a hybrid-as-image and a hybrid-in-the-flesh? Does this relationship represent a different relationship to the self?

Does anyone have any ideas? I will discuss later.

Sanne

(1) Discussed in "Bio-Art and Biotechnology" thread.

Whole Body Interaction: The Future of the Human Body

I have taken the liberty to announce this thread to the group The Digital Body. We have just set it up to follow-up on the Methods Network sponsored workshop Whole Body Interaction: The Future of the Human Body. Unfortunately, I could only attend the first day, but I think they discussed similar questions on the second day...

--
Torsten Reimer
http://www.methodsnetwork.ac.uk

Barbie with Brains

One interesting look at virtual bodies and gender issues is presented in Barbie with Brains. It's been a while since I looked at the screencast, but if memory serves, the researcher created an avatar based on a Barbie doll and worked in a dance club. She also used the avatar in other places in 2nd Life.

Her experiences were interesting, but mostly they just reinforced the point that others have made on this thread: for most people virtual worlds don't operate that differently that the real world in terms of body image, race, gender, and identity.

Eric

what a great thread! im glad

what a great thread!
im glad i have seen this as this is one third of my dissertation!
i joined second life around july and it took me a couple of months to semi sort out my avatar.
in the beginning, the clothes would just not load and i was walking around in my birthday suit.. but thats another story.
the people ive spoken to about their avatar, just under half of them admit their character does not look like them and felt they wanted to be someone they are not.
one way of interpreting this is deception, the other, curiosity.
from what ive seen, everyone looks the same in terms of body build, this isnt expressing something they aspire to be.. they are just turning into virtual clones!

Avatar bodies...

Thanks Talat,

It's good to get your input on this.

I am intrigued - what sort of 'relationship' do you have with your 'avatar body'? This is one of the things that has really started to interested me - the time and resources that are put into developing avatars.

What is the drive to develop individual 'looks'? - How would you feel if someone showed up and copied your look?

Ben

re avatar bodies

your welcome

a sort of relationship with my avatar body? hmm, still developing one, i guess when it finally looks like how i want it to look like, it will be a complete happy relationship with the virtual me

the drive behind looks? personally- just to make it look like me so other people are aware of my presence as every one else looks pretty much the same..

how would i feel if someone copied me? heck id be flattered. then again most people chose the same avatar to start of with so there are lots of twins, triplets quads etc out there!

how does your avatar look? did you spend money to create it?

ive taken time out from second life at the mo, will get back intp it once i can finish this terms essays!

-talat

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