Design

A Colloquium co-sponsored by The Hirshhorn Museum and the Lunder Conservation Center, Smithsonian Institution.

• Registration: free

It’s widely understood that the special challenges of conserving film, video, computer-based, and interactive art demand collaborative efforts—shared responsibility among a wide array of disciplines. Over the past decade, best practices and shared principles about the care of this art have been developed…emulation, migration, variability. But how do these practices actually work in the real world?

Host institution: 
Glasgow School of Art
Director: 
Paul Anderson

The Digital Design Studio (DDS) is a postgraduate research and commercial centre of Glasgow School of Art. Its intense learning and research environment exploits the interface between science, technology and the arts to explore imaginative and novel uses of advanced 3D digital visualisation and interaction technologies. Research activity at the DDS is underpinned by one and two year masters degrees and a growing PhD community. The DDS is dedicated to developing ways in which people can engage and interact with data and emerging digital visualisation systems.

Services provided: 

Ultra hi-res laser scanning
3D modelling, simulation, and visualisation
Programming
Hi-def photography (including stereo photography)
3D virtual environments, design and interaction
Graphical interface development
Motion capture
Haptic programming
Animation
3D sound design
Sound post-production and dubbing

Membership: 
Network of Expert Centres
Website: 
http://www.gsa.ac.uk/dds
Slideshow Image: 

project: DARIAH: Digital Research Infrastructure for the Arts and Humanities

Supporting and enhancing digitially enabled research. The Digital Research Infrastructure for the Arts and Humanities (DARIAH) aims to develop and maintain an infrastructure in support of ICT-based research practices across the arts and humanities, acting as a trusted intermediary between disciplines and domains. [read more]

TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems.

TEI'10 is the fourth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction.

Discipline: 

This major conference and exhibition event for art, media and technology will be held in the German Ruhr region (Dortmund, Essen, Duisburg, a.o.).

We invite proposals for conference papers, artist presentations, exhibition projects, live performances, and art projects in public space.

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